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Other Features. Equipment Pet. Party Quest Exchange Quest Epics. Explore Wikis Community Central. Register Don't have an account? Smithing Recipes Level 1 - 4. History Talk 0. Do you like this video? Play Sound. Level 1. Level 4. Categories Smithing Recipes. Universal Conquest Wiki. Yellow Duke. Opal x 4 Basic Abrasive x 1. Green Distinction.

Red Misty. White Guiltian. Silver x 4 Basic Abrasive x 1. Dark Pilfer. Yellow Jangoon Armor. Opal x 5 Basic Abrasive x 1. Red Jangoon Armor. Brown Piettra. Khaki Shadow. White Piette. Silver x 5 Basic Abrasive x 1. Red Shadow. Brown Jangoon Pants. Red Jangoon Skirt. White Piettra Skirt. Khaki Shadow Pants. Blue Piette Pants. Red Shadow Pants.

Red Starlight. Opal x 2 Basic Abrasive x Red Barbay. Red Moonlight. Silver x 2 Basic Abrasive x Brown Jangoon Shoes.

Opal x 2 Basic Abrasive x 1. Red Moon Shoes. Brown Leather Krag. Red Pierre Shoes. Silver x 2 Basic Abrasive x 1. Black Green-Lined Shoes. Work Gloves. Leather x 15 Basic Abrasive x 1. Dark Knuckle. Dark Brace. Brown Barbee.

Dark Arten. Gold Cleave. Quality Arrow for Bow x Quality Arrow for Crossbow x Silver Crusader Helm.

Black Maro. Brown Leather Ocean Hat. Orange Golden Circlet. Blue Sonata. Ocher Shouldermail. Maroon Moon. Ivory Shouldermail. Red China. Ocher Shouldermail Pants. Ivory Shouldermail Pants. Dark Shouldermail Pants. Red China Pants. Dark Calas. Blue-Lined Kismet. Dark Calaf. Red Lumati. Green Plasteer. Orihalcon Hildon Boots. You double this amount every time you lose, and return to the table minimum after any win.

The upside is that this system actually gives you an advantage in theory. The major downside is that you can lose your entire bankroll during long losing runs. You then wager one unit until you run into a losing streak. As soon as your losing streak ends, you increase your bet size by one unit. At this point, you return to betting a single unit until the next losing streak occurs.

This allows you to win back your money in a more conservative manner. Earlier I covered how the reverse Labouchere works, and the regular Labouchere has the same structure, only in a negative progression format. This strategy begins by creating a number string that represents your bet amounts. You cross both numbers off after a win and continue to the next wager. Following a loss, you add the combined bet to the end of the sequence.

Negative progression betting systems are another way that you can hide your card counting efforts. But this is still better than increasing your bets later in the shoe during a very positive count, then flat betting at every other point.

The important thing to realize here is that no gambling system can overcome the blackjack house edge. This is especially the case during winning runs, where a positive progressive system really increases your profits. My favorite positive progression strategy is the one-half increase, but the Paroli, 1 3 2 6, and reverse Labouchere are also widely used. Negative progression systems help you chase losses and eventually end up with a small profit, but you should be careful with these strategies because they add more risk to a losing situation.

Keep in mind that no betting system overcomes the blackjack house advantage. Roulette Strategy Discussion » Long term fallacies. Simple Martingale System. The Martingale system simply doubles your bets after a loss and resets. Moreover, modern technologies have allowed casinos to operate perfect physical and virtual roulettes that will always generate a. Lots of players looking for tips on how to win big at online roulette are told to bet on specific numbers for a huge bankroll boost.

Unless your roulette strategy changes the odds of you winning to be better than random , bankroll management will only make you lose at a faster or slower rate. Specifically positive progression will make you lose faster, and negative progression makes your bankroll last longer because your bets get smaller. People have been trying to sell high priced roulette systems for years, and based on the number of ones offered it seems like someone must be buying them.

When you read the sales pitch for a system it seems like a sure way to make money. After all, the numbers look good and the reasoning seems to make sense. But the casinos love people who have a roulette system because they know in the long run that the house edge is fixed and will always win out in the end.

The casinos watch their blackjack games for counters because they know a few people have figured out a real way to beat them. The only reason they watch the roulette table is to catch cheaters. The most common way to cheat at roulette is by trying to place bets after the ball lands. This may seem impossible, but teams of cheaters have done it in the past.

The only way to beat roulette in the long run without cheating is if you can find a biased wheel, learn how to track it, and then take advantage of the bias. The only biased wheels are defective and the big casinos go to great lengths to figure out if one of their wheels is defective and replace it immediately. Roulette is offered with a single zero on the wheel, often called European roulette, and with a zero and double zero on the wheel, often called American roulette.

The edge is created by the zero and double zero spaces on the wheel. If you bet on black you get paid one to one for a win and lose your entire bet on a loss. The wheel has 18 black spaces, 18 red spaces, and the zero space or spaces. So when you bet on black on a single zero wheel you win on 18 spaces and lose on The extra space creates the 2. On a double zero wheel you win on 18 spaces and lose on This creates the house edge of 5.

On a single zero wheel it lands on black 18 out of 37 times on average. In the long run, over hundreds of thousands of spins, the averages always play out correctly. If it landed on red the last seven spins it still has the exact same odds of landing on black the next spin as it did each of the last seven spins.

This seems to be a reasonable assumption, but the problem is that they only work out over hundreds of thousands of spins. Any small sample size, even one of 5, or more spins, can and often will be skewed in one way.

Anything can happen in 10 spins. You can find documented proof of 10 spins or more being all one color happening many times. But the streak where red and black alternate has the exact same chances of the ball landing on all red or all black the same number of times.

The truth is that most of the time these streaks are small, with most wheels delivering streaks of all red or all black no more than two or three times in a row. But if you play long enough the streaks will eventually show up longer from time to time. Most of the time the short term results are going to balance out in games of chance or anywhere else; but not all of the time.

The only true balance is in the long run. Remember that the long run is hundreds of thousands of spins, and none of us have a big enough bankroll to play that long. Some people get lucky and use a system for a long time with success. But some people get lucky and win the lottery and big progressive slots jackpots too.

The Martingale system simply doubles your bets after a loss and resets your wagers after a win to the starting bet unit. You bet on an even money spot like black or red. When you double your bet and hit a win you win enough to cover all of your losses and win an amount equal to the first bet in your sequence. This continues until you win. If the wheel follows a fairly consistent short term balance of red and black you always make money with the Martingale.

And even if you can find a casino that lets you play, what happens when a streak of 15 straight or more happens like the ones I mentioned earlier? This simple Martingale system is combined with many different betting systems, but they all have the same flaw. In the final section below, called the two dozens, I show you a system that uses the Martingale with a couple bets that win almost two out of every three spins.

Like most systems, you can find almost an unlimited supply of progression based roulette systems. They all boil down the same thing, just like all of the Martingale based systems all end up based on the exact same concept.

A progression roulette system basically raises your bets after a loss and lowers them after a win. They both will eventually succumb to the fixed house edge because each bet is an independent process that has nothing to do with what happened before or is going to happen in the future. In a simple progression roulette system you raise your bet by one betting unit after every loss and lower it by one after every win. Just like the martingale system above, you always bet on one of the even money wagers or red, black, odd, even, etc.

The idea of a simple roulette progression system is to lock in wins by reducing your bets after wins and chase your losses by increasing your bets after losing spins. In the example we just used you make 10 bets, winning five and losing five. On the surface it looks good and when a wheel has a long streak of moving back and forth between the even money bets the system will show a short term profit. Remember that the roulette wheel has no memory and each spin is independent of the other.

How can you fail with a Martingale system combined with winning Let me show you. If you bet on one of the dozens, either one to 12 or one of the three columns, you win 2 to 1 when you win.

The chances of winning a dozen bet on a single zero wheel is 12 out of 37, or If we lose two sets of bets in a row we double our bets on the third spin.

So we combine the chance of making money on the first bet This is the kind of twisted math the system sellers use to convince you that their system is worth a ton of money. Of course the chance of losing four of these bets in a row is miniscule, but it does happen from time to time. The danger in this system is the same as any Martingale system.

Genting highlands casino. So it can and will often show a consistent profit for a long time. The first column is the amount of each of the two bets. The second column is the total amount lost across all bets in the series if you lose both in the current series. The third column is the total amount won including the return of the winning wager and loss of the other wager when you win the current spin in the series.

So you need to compare the total win against the total amount wagered from the previous line to see the amount won in total. Once again, this looks like the perfect system. After all, the odds of losing six consecutive double dozens bets are almost non-existent. If you understand expected value then you know this is a terrible bet.

But remember that each spin of the roulette wheel is independent of all of the other spins, so this is what you face using the Martingale. I know what some of you are thinking. Remember this example the next time a system sounds too good to be true.

But they do offer a way to win most of the time. The problem is your wins are small and when you lose it tends to be large. The few large losses wipe out all of your small wins and end up pushing your overall results into a loss. If you decide you want to play around with systems like those described above feel free to do so. The double dozens system offers a way to win almost every time you play, so if you have to try something use it.

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This was mostly due to the fact that the gambling sites back. The following Rings only need 1 Refined Ore to craft them:. The amount of mastery you get from Accessory Crafting decreases with level by a small amount.

Crafting a Defense Ring I at level 1 gives Mastery, but crafting it at level 10 gives Mastery. Overall levels are quite easy and can be probably be achieved in a couple of days providing you have enough Refined Ores. Once you reach Level 10 in Accessory Crafting, you can now begin to work towards Meister Craftsman level. At this point, all Accessory Crafting Items below level will no longer give any Mastery. You will now need to craft specific items in order to gain Mastery.

Remember, you will slowly lose Mastery over time if you do not craft anything for 24 hours. You can never drop below level 10, but you can lose your Master and Meister rankings.

First, you must reach Master Level. You need a total of 45, Mastery to reach Master level. Getting to Master Craftsman is actually a lot harder than getting to Meister level, despite needing 4x as much Mastery. The reason is that you are limited to the items you can craft, and they all have a 15 minute cooldown. Thus, the slow grind to 45, Mastery takes a lot longer. Once you hit Master Level , you will unlock new items you can craft.

These items give a lot of Mastery, and even though there is a 15 minute cooldown, it doesn't take very long to hit Meister assuming you have enough item materials. None of the above items give Mastery, however, they are required for their counterpart which do. To craft these items you are going to need a lot of Intermediate Item Crystals. The cheapest item is Bronze Platine for , Mesos. Don't forget you can also extract any of the level items you have crafted too!

The Symbols you have crafted can all be used for the Gray Meister Symbols which give a whopping 5. These can be easily obtained from extracting Pensalir Gear level So whenever you're training your character, instead of NPCing all your level equips, extract them for the item crystals.



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